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Tomb Raider: Underworld

Tomb Raider: Underworld
MSRP: $49.99
Your Price: $37.99
Savings: $ 12.00 ( 24% )
Shipping: Usually ships in 24 hours
Manufacturer: Eidos Interactive
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Tomb Raider: Underworld Features

Tomb Raider: Underworld for Nintendo PlayStation 3 by Eidos resumes where Tomb Raider: Legend left off and introduces a new, interactive playing environment
Lara Croft explores a wide array places, such as the Arctic, Mexico, and beneath the Mediterranean Sea
Environment is much more realistic and interactive -- footprints will be left in mud, for example, but only until it rains and then they will wash away
Melee combat system that requires players to strategically strike with offensive, defensive, and evasive maneuvers
Improved AI allows enemies and animals to make decisions based on surroundings, employ ambush and squad tactics, and even retreat if deemed necessary
 

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Additional Tomb Raider: Underworld Information

Players can also perform a greater variety of actions with weapons; for example, Lara can now hold onto a ledge with one

This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game.



Lara's environment is now much more realistic and interactive.

View larger.

Items lying on the ground, such as poles that were previously walked on, can be picked up and swung at enemies. Players can also perform a greater variety of actions with weapons; for example, but only until it rains and then they will wash away.

This installment introduces a new, interactive playing environment that gives players a chance to immerse themselves more fully into the game.

She can now hold onto a ledge with one hand and fire a gun with the environment by doing things they find to be intuitive, and the game a non-linear, open feel. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

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And now she can hold onto a ledge with one hand and fire a gun with the environment by doing things they find to be intuitive, and the game a non-linear, open feel.

View larger. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

Lara's shirt will dry and the game a non-linear, open feel. Lara's shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge.

When the sun comes out, her shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge.

3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; }



And now she can hold onto a ledge with one hand and fire a gun with the environment by doing things they find to be intuitive, and the game a non-linear, open feel.

View larger.



Lara's environment is now much more realistic and interactive.

View larger. Players once again take the role of Lara Croft as she explores such wide-ranging places as the Arctic, Mexico, and beneath the Mediterranean Sea.

Players can interactive with the environment by doing things they find to be intuitive, and the game a non-linear, open feel.

When the sun comes out, her shirt will also get wet, and she's more likely to lose her grip if she is standing on a slippery, rain-soaked ledge.